To make a spoon, it's a simple exercise for me meanwhile. So i give you a small insight of the "topo" of the spoon and the texturing:

At first i made the Spoon normally. Then i tried to reduce the verticies like at the candle i did:

It looks now a bit more weird, but it didn't get any worse.

Now the texturing. to texture, we need to "unwrap" the model for the Picture/Texture:

So it's unwrapped and we fit the texture to the model and everything is just fine. After some finetuning, i implemented the spoon into the main file:

And it's finished. We have a good looking spoon with relative low resolution. ;)

I hope you did enjoy the small ride to the process.