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Hello, fellow creators!
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✌️ My name is Roman, and I'm a solo gamedev-generalist/content-creator from Riga, Latvia.
Currently, I'm developing my first major game and producing videos for YouTube on everything around being a solo developer, plus an occasional tutorial or piece of original content.
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Your growing support will allow me to spend more time creating useful gamedev-related content. I also have a Patreon page, if you feel like committing in the long term. No pressure ❤️
Of course, money is not the only way of support. Word of mouth can yield tremendous results as well. Tweeting, following, subscribing, commenting and liking stuff — I'll take whatever comes my way.
Hy Roman! Thank you for the YT video (Clouds made by Shader Graph and Blender). Can I ask some basic guide to better understand the Shader Graph on unity? Do you think it's possible to create a dinamic grass o fluid physics? Thank you mate! [email protected]