The legendary Halo series returns with the most expansive Master Chief campaign yet and a ground-breaking free to play multiplayer experience, from Arena Matches to Big Team Battles, along with customized playing.

Halo Infinite is being developed by 343 industries with assistance from SkyBox Labs, Sperasoft, The CoalitionCertain Affinity and Atomhawk. It will utilize the new Slipspace Engine. The story entered planning stages in 2015 and was referred to as Halo 6 at the time. The game is being written by Paul Crocker, who is also an Associate Creative Director of Campaign. Justin Dinges and Nicolas Bouvier are the artists. The multiplayer component of the game is being directed by Tom French, Associate Creative Director of multiplayer, and Pierre Hintze, Project Lead and Partner Head of multiplayer.


The long awaited Halo Infinite is almost here, and is now set to debut on December 8th. If you can't wait, you're in luck!! Halo infinite Beta is now available for download.. and yes I did say Beta, currently they still are experiencing some bugs. They're asking if you happen to run into problems to please share, they are fixing as they go.

So far 343 has come forward explaining issues players might face as well as new ones that may arrive, however they are including how they will fix them and what the timeline should look like.

The title's campaign features a semi-open world structure; players can freely explore parts of the setting, the ringworld Zeta Halo, which are segmented off from each other and initially impassable. There are also more linear environments within the ring's surface. Scattered throughout the environment are Forward Operating Bases, which can be cleared of enemies and captured. Captured bases serve as fast-travel points and earn the player Valor, which is used to call in new weapons and vehicles.

Multiplayer largely retains traditional Halo gameplay, with deathmatch, capture the flag, and other modes available in standard 4v4 and Big Team Battle variants; the latter is 12v12, a first for the series. New to multiplayer are ability pickups, which allow a player to activate a special power a limited number of times, such as dashing, active camouflage, and "repulsor" charges that can knock enemies and projectiles back. -Wiki

With this game right around the corner, if you have the chance to check it out before the big buy, I would recommend. So far there has been a good bit of really positive feedback, not just from the Halo Community, but from the gaming community over all. Until next time you guys!!

Game until your heart is content <3