Earvin Baraka
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Making of a Blender Project - Behind the ...

Making of a Blender Project - Behind the Scene

Dec 09, 2021

Hey there, Ever wondered what goes into making a blender project?, Don't worry I got you.

Today I will begin by covering how to download and install Blender, later I will provide texturing and lighting setup tips.

How to download and install blender

Download Blender 3.0 here:

Modelling:

  • Model the room as you observe the walls and floor.

  • Adjustment of furniture can be made based on any reference provided.

  • Place accessories similar to the image reference.

  • Once modelling and adjustments have been made then you can proceed to texture.

Texturing:

Ensure you have all your maps set as shown below.

Also, ensure you have unwrapped your mesh before applying textures.

Lighting:

In order to set up lighting correctly, you'll need a node setup that allows light to properly pass through the glass.

When using the Area Lights ensure "Cast shadow" and "Multiple Importance" are checked as shown above, also tweak your "power" to the level desirable.

Part 3 introduces lighting probes to the scene, this ensures reflections are visible and the light has covered most parts of the room. (a contributor to photorealism).

Camera:

Presentation is key, ensure camera focal Length is set to "30mm" and not the default "50mm", play around with it till your perspective feels right. In your render properties, under "Color management", you can select "Filmic" and tweak your "Exposure" to find the right balance for your scene.

Render:

Befort rendering your scene, here are some sections to observe.

Make sure you've selected your preferred Render engine, either Cycles or Eevee. I understand there are others like Luxcore, Octane.. the list goes on and on. Ensure your rendering on either GPU or CPU.

Check the samples and render resolution, this is key and will result in high quality Renders.

Eevee Render Settings - [personal settings]

These are my Eevee settings

  • Enable Ambient Occlusion, set Distance and Factor to "1.5" or "2".

  • Under "ScreenSpace Reflections", tick "Refraction".

  • Under shadows enable "High bit Depth".

  • Under performance enable "High-Quality Normals".

  • Indirect Lighting bounces can be set between 3-5.

  • Overscan enabled under Film.

Finally, on the "color management", select Filmic, "look" should be "medium" and "exposure" set between 1 to 2.5

Blender Compositing:

On the view Layer Properties, check 'Normal' and 'Denoising data'

Now connect the layers accordingly and then render your scene.

Post Processing stage:

We all agree presentation is key, this is what post-processing is all about.

first of all, we need to add some noise, just like in real photos, there needs to be some film grain, to make it slightly believable.

Secondly, we will use the Ultrasharp mask filter in order to make out textures stand out (detailed).

The final step would be to make use of the 'Hue/Saturation to bring a little aesthetic and exposure into our scene.

I was happy with the outcome of this scene.

Download Pdf/Images, click Here

Feel free to check out my Behance profile.

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