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Ey, I'm Daginberth.

I create Open Textures and PBR materials for free and distribute them on my Website.
It takes quite some effort and time creating every single texture map, thats why I've turned to the community.

I'm just starting out in this open data community driven world, so I have no idea how big this whole project will get, but if it gets a hell of a ride, I'm all in.