Dub Delay VSIG Tutorial Part 2

Dub Delay VSIG Tutorial Part 2

Oct 10, 2022

Here's another VSIG tutorial for people looking to get under the hood of the H9000.  This is part 2 of the Dub Delay, and after part 1 and part 2, you will have the dub delay algorithm that I released a while back.  I've had some cool ideas about where we can take this next, so there will probably be a part 3 at some stage.

Anyway, here's the tutorial.

https://youtu.be/yrvc0hkxFWc

I'm still working on debugging the Super Wrap algorithm, and have some contract work I need to finish up, so it might be a couple of weeks before I post new goodies.

In the meantime, if there is anything that supporters are chasing, please message me.

Do you guys want algorithms, rolled and ready to go, tutorials on how to build them, presets on factory presets, or something else entirely?

Here's a little list of a few things on my ideas list. Feel free to vote for what you'd like to see next, or suggest your own. I'm happy to try to port things from earlier Eventide products, but I don't own any of them, so ideally a list or parameters, screengrabs of VSIG, an impulse response and a noiseprint (pass white noise through it) would be useful. The more info, the easier it will be.

  • Add extra inputs and outputs to Dub Delay with options dynamic/random/timed sends into delay network.

  • Add dynamic/random/timed stutter delay to inputs into the Dub Delay, and optional sends to mod FX like chorus, flanger, reverb.

  • Shallow Water Pedal emulation.

  • Granular processor using the sampler (as opposed to the delay based one)

  • More Phanger designs (different flanger and phaser options)

  • FM Synth oscillators.

  • Subtractive Synth Design (8 Oscillators with filter, envelopes and LFO's)

  • Notch filter based Phaser

  • Tape Stop Effect

  • Triggered Gapper (Auto gate) type effect

  • Channel Strip

  • Drum Mixer (for example for TR909 with a channel per drum sound - max 8 channels)

  • Mastering Chain

Also, I'm happy to do custom contract work if someone has something special they would like created. I've done a bit of that for studio's already, and it's quite fun.

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