Sep 30, 2022
Hi all! First - I want to thank all of you so, so much. Working on this project has been a dream come true, and the support we've been receiving has just been monumental. We deeply appreciate y'all!The last two months have been a whirlwind, but now feels like a good time to take some mental inventory. So... where are we? We're barreling into October 2022. Fall just started, which means it's the season to listen to the Over the Garden Wall soundtrack on repeat while eating... more
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Apr 09, 2022
Writing the AI for single-player Faerie Cloud Racers was a lot more fraught than I thought it would be. I've "finished" the single-player version of the game for right now but I suspect I'll be coming back to it.I keep revisiting this blog post, being tempted to spend a lot of time making a strong AI. Right now, my opponent AI will essentially make random turns. It will try to snake around (go for a long distance, make a turn, go for a short distance, make a turn, go for a... more
Mar 21, 2022
Closing the book on Volcano Run - I'm happy with how it's looking! The only game mechanic I didn't implement is the red boulder obstacle that can turn Glubgar red and slow him down. This doesn't seem too integral.. I'll file it under tech debt for now. I'll also need to add the instructions page, as well as sound effects eventually. In the meanwhile, I'm getting excited about a game that would be a great fit for online play. Faerie Cloud Racers :)It's a... more