Switching Gears

Apr 24, 2021

Greetings! Welcome to our Buy Me a Coffee page. It's been a while since our last post on TAR, in general, and are finally getting around to it. We've been working away this past year and have a big change to reveal.

As you may already know, the previous releases of The Arcane Relics were developed using Unity. We have since decided to make the change to the open source engine, Godot.

Godot, being open-source, peaked our curiosity and after trying it out, we have found it to be much more intuitive for us. The clear node-based design, faster startup/compile times, ability to load any asset in the project simply via a path, and the clarity of having only scenes vs. Unity's ambiguity between scenes AND prefabs, are just a few of the reasons for making the switch.

In addition to familiarizing ourselves with a new engine, we’ve also been updating our workflow. We are now using git for version control and Blender for ALL of the game's 3D models and animations. We’ve spent a fair bit of time learning this new stuff.

This has set us back quite a bit but we think this will be for the best in the long run.

We'll reveal more as we progress.

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