Australian study finds tech-based gambli ...

Australian study finds tech-based gambling machines can harm gambling

Nov 03, 2023

Central Queensland University conducted a study on the impact of technology-based gambling machines (SGMs) on gambling behavior to help regulators determine how to handle these products. The study included various demographics and gambling attitudes to find that people who play electronic game machines are more likely to be attracted to SGM, and people who are not gamblers are more attracted to electronic games. The study also found that "the inclusion of technology-based components in gameplay has the potential to reinforce the illusion of control" in SGM.

a study commissioned by the Australian Gambling Research Institute

The Skill-Based Gambling in Australia, a study by the University of Central Queensland, was commissioned by Gambling Research Australia following the proliferation of such games in the US market over the past decade. Because skill-based machines are rarely integrated in Australian clubs and casinos, the authorities commissioned a study to find out the potential influence of a larger number of SGMs in Australian casino facilities. According to a report by IAG, "Pop Shots Witches Coven" is currently the only title approved by more than one Australian state. 카지노사이트

Small impact of skill

Alison Parkinson, director of the NSW Office of Responsible Gambling, reportedly said: "Skill-based gambling machines represent a real change in how gaming machines work. As with other new products, it is important for us to understand whether these innovations can increase the risk of harm to gambling. The research shows that the technology has little effect on the outcome of these games and that players need to know about their real chances of winning."

"Disenchantment of Control"

According to the sources, advocates of introducing skilled consoles aim to attract young customers, but the study explained that SGM leads consumers to believe that outcomes in gameplay can be influenced rather than accepting that outcomes are greatly influenced by chance. This factor may put them at risk of facing problem gambling consequences, as well as other behavioral and psychological characteristics of players.

Alternative word for "Winning Edge"

As shown above, the study found that SGM primarily attracts people who had previously done EGM. According to the study, new players are more likely to choose electronic game consoles, but technology-based gamblers also have significant potential to attract new players. In addition, according to the study, some gamblers may see the game as a winning edge over EGM. As IAG reports, young people and people with gambling problems are likely to find all these games attractive.

Lack of understanding of game results

The study reportedly stated: "The participants did not very well understand that technology had very little effect on SGM's gaming results in practice. Most participants were not sure about the extent to which the technique influenced victory or defeat, while most overrated. Because of this fantasy of control, SGM has the potential to increase harm to gambling and encourages repetitive play among people who are already experiencing gambling problems."

a careful approach

The study is likely to help regulators be cautious about bringing these machines into Australia's region, as they believe technology-based gambling machines are an inappropriate model to combat Australia's problem games.

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