Have you ever wanted to have your ideas implemented in a real, live, online mobile game? Well now you can in this brand-new, community-driven game, with heroes, enemies, stories, game modes, skills, dungeons, and more. We are Samanda Games, an Indy game developer that has been working on this project for several months, a real time "castle defense" Idle hero collector driven by community input. So far, we've made a basic structure of gameplay and sample hero of each class type. Take a look around and watch the #demos to experience the game yourself, then come join us in our effort to make the next big Idle hero collector!
Nearly a year ago, I set out on a journey to create a game of my own. I wanted it to be a fun and exciting experience for many, a game that could be picked up and understood quickly. After spending months finishing my first, fully complete game, I took a step back and thought about what worked and what didn't. It was simple to pick up and play but it was too simplistic, and so, I spent time working on a new game concept, recognizable, but not a clone. I've always loved Tower Defense games growing up and decided to give them a more modern aesthetic. That's why I decided to make a Castle Defense-style Idle Hero Collector, with the real-time playstyle of a Castle Defense, hero summoning, and an upgrading system with many quality-of-life systems for the modern mobile gamer.