Captain Tsubasa 2 |NES| Hex Edit Tsubasa ...

Captain Tsubasa 2 |NES| Hex Edit Tsubasa Heal Lift Dribble

Jun 27, 2021

Listed below is my notes on how to analyze Tsubasa's Heal Lift dribble (Sombrero) in Captain Tsubasa 2 (NES):

Comparing the original animation and the edited version:

https://www.youtube.com/watch?v=0ldFl3Ja8TA

01 - tsubasa heal lift

043C graphics offset 01 / 81

05 A8 62 AA AA B3 (foul)

Original offset-value pair:

05 A8 value: FA 10 A8 F7 02 3C 23 E4 45 F6 FB

62 AA value: FA 10 A8 F7 02 3C 23 E4 46 F6 FB

AA B3 value: FA 10 A8 F6 FB (foul)

05 A8 -> A8 05 - A8 15 - 22815

62 AA -> AA 62 - AA 72 - 22A72

22815: force dribble

e4 - e6 (receive ground ball)

22A72: easy dribble

02 - color?

3C - color?

23 - Not background

E4 - action? (7A - chest down)

45 - comment?

F6 - direction?

___

monitor:

this video is trying to capture all the instance when Tsubasa did the heal lift (original animation)

https://www.youtube.com/watch?v=irsU5PZr1zA

[hit command]

00:05 0523 = 20 23...0528 =58 00 ... 20 23 58 00

[defence tackle run]

00:05 0523 = 50 57...0528 =50 3F ... 50 57 50 3F

[defence tackle foot + tsubasa run with ball]

00:08 0523 = 3F 23...0528 =E2 49 ... 3F 23 E2 49

[tsubasa heal-lift run]

00:10 0523 = 3C 05...0528 =FF FF ... 3C 05 FF FF

[tsubasa heal-lift ball air]

00:12 0523 = 3C 23...0528 =E4 46 ... 3C 23 E4 46

[tsubasa heal-lift receive ball]

00:16 0523 = 07 45...0528 =90 FF ... 07 45 90 FF

[tsubasa continue run]

00:17 0523 = 02 70...0528 =5C FF ... 02 70 5C FF

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