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Learn how to use A* pathfinding in a 3D ...

Learn how to use A* pathfinding in a 3D Godot game!

Feb 28, 2022

Hey everyone! I've got a new series of tutorials out now that will help you add your own custom pathfinding to a 3D Godot game.

We use Godot's built-in A* class to build our own pathfinding grid. Then, in subsequent videos, I also show you how to visually draw your pathfinding grid as a series of cubes that show red/green depending on whether the points are properly connected. I also show you how to update your grid dynamically as your game runs when obstacles are either added or removed to the game.

It's a lot of content to cover, but I hope you find it helpful! Check out the A* tutorial playlist here:

https://www.youtube.com/watch?v=sTVk-Bx2aks&list=PLpwc3ughKbZdMdP5GF7qomcjYQQXPDwpv

As always, let me know if you have any questions, and make sure to join our Discord server if you haven't! Enjoy the tutorial!

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