Feb 28, 2022
Hey everyone! I've got a new series of tutorials out now that will help you add your own custom pathfinding to a 3D Godot game.
We use Godot's built-in A* class to build our own pathfinding grid. Then, in subsequent videos, I also show you how to visually draw your pathfinding grid as a series of cubes that show red/green depending on whether the points are properly connected. I also show you how to update your grid dynamically as your game runs when obstacles are either added or removed to the game.
It's a lot of content to cover, but I hope you find it helpful! Check out the A* tutorial playlist here:
As always, let me know if you have any questions, and make sure to join our Discord server if you haven't! Enjoy the tutorial!