jmbiv
56 supporters
Learn how to use A* pathfinding in a 3D ...

Learn how to use A* pathfinding in a 3D Godot game!

Feb 28, 2022

Hey everyone! I've got a new series of tutorials out now that will help you add your own custom pathfinding to a 3D Godot game.

We use Godot's built-in A* class to build our own pathfinding grid. Then, in subsequent videos, I also show you how to visually draw your pathfinding grid as a series of cubes that show red/green depending on whether the points are properly connected. I also show you how to update your grid dynamically as your game runs when obstacles are either added or removed to the game.

It's a lot of content to cover, but I hope you find it helpful! Check out the A* tutorial playlist here:

https://www.youtube.com/watch?v=sTVk-Bx2aks&list=PLpwc3ughKbZdMdP5GF7qomcjYQQXPDwpv

As always, let me know if you have any questions, and make sure to join our Discord server if you haven't! Enjoy the tutorial!

Gefällt dir dieser Beitrag?

Kaufe jmbiv einen Kaffee

More from jmbiv