Hi all thought I would give an update as its been a while and allot has been done!
I have now created most of the main systems for the character whom is now Dubbed " Brian Damage" ( though may go back to Derek) Including;
Indipendent head and body systems which are combined into one for more control
Controlable Face rig utilising motion capture
Crouching
IK feet positioning on surfaces
Spin Attack with Niagaria VFX
Climbing system which allows the player to grab onto ledges and pull themselves up
"Super hero" hard fall animation
Other things which I have been prototyping are destructible objects which will be used within the levels to act as "progress gates."
Now that the bulk of Brian is built out I am now porting him into my main project which I know is certainly going to cause some headaches and will for sure break my systems. Once dropped in I will be able to start implementing my dynamic adaptive music score which I have been writing over the past month!
Things to Come
Damage states ( Half dead or dead to keep it simple)
Cutscene Creation
Cogs N' Cloads level
Testing on Xbox Hardware
If you made it to the end of this post you are awesome! Please could you do me a favour and get me a few coffees to keep me going and follow for more updates!!