Listed below is my notes on how to analyze Tsubasa's Heal Lift dribble (Sombrero) in Captain Tsubasa 2 (NES):
Comparing the original animation and the edited version:
https://www.youtube.com/watch?v=0ldFl3Ja8TA
01 - tsubasa heal lift
043C graphics offset 01 / 81
05 A8 62 AA AA B3 (foul)
Original offset-value pair:
05 A8 value: FA 10 A8 F7 02 3C 23 E4 45 F6 FB
62 AA value: FA 10 A8 F7 02 3C 23 E4 46 F6 FB
AA B3 value: FA 10 A8 F6 FB (foul)
05 A8 -> A8 05 - A8 15 - 22815
62 AA -> AA 62 - AA 72 - 22A72
22815: force dribble
e4 - e6 (receive ground ball)
22A72: easy dribble
02 - color?
3C - color?
23 - Not background
E4 - action? (7A - chest down)
45 - comment?
F6 - direction?
___
monitor:
this video is trying to capture all the instance when Tsubasa did the heal lift (original animation)
https://www.youtube.com/watch?v=irsU5PZr1zA
[hit command]
00:05 0523 = 20 23...0528 =58 00 ... 20 23 58 00
[defence tackle run]
00:05 0523 = 50 57...0528 =50 3F ... 50 57 50 3F
[defence tackle foot + tsubasa run with ball]
00:08 0523 = 3F 23...0528 =E2 49 ... 3F 23 E2 49
[tsubasa heal-lift run]
00:10 0523 = 3C 05...0528 =FF FF ... 3C 05 FF FF
[tsubasa heal-lift ball air]
00:12 0523 = 3C 23...0528 =E4 46 ... 3C 23 E4 46
[tsubasa heal-lift receive ball]
00:16 0523 = 07 45...0528 =90 FF ... 07 45 90 FF
[tsubasa continue run]
00:17 0523 = 02 70...0528 =5C FF ... 02 70 5C FF